ROB RUN Weapons List: All Guns, Marks & Damage
Every ROB RUN weapon tracked in the launch build, with damage, RPM, paper DPS and Mark variants in one sortable table, plus notes on what the data misses.
Quick answer. The launch build tracks 17 weapon families across Mark 1 to Mark 3 variants, from 9-damage shotguns to a 36-damage sniper. The table below lists damage, RPM, paper DPS and available Marks. Paper DPS is a shortlist tool, not a verdict: range and recoil decide fights.
- 17 families, 46 individual weapon entries once Marks are counted.
- Highest paper DPS: TAG-12K at 288.0.
- Highest damage per shot: Vulture 50 at 36.
- Fastest firing: AP Scalar at 1000 RPM.

The full weapons table
| Weapon | Role | Damage | RPM | Paper DPS | Marks |
|---|---|---|---|---|---|
| TAG-12K | Shotgun | 9 × 8 | 240 | 288.0 | Mk1, Mk2, Mk3 |
| AP Scalar | SMG | 14 | 1000 | 233.3 | Mk1, Mk2, Mk3 |
| SR Reaper | Marksman rifle | 17 | 750 | 212.5 | Mk1, Mk2, Mk3 |
| LM 249 | LMG | 18 | 706 | 211.8 | Mk2 |
| ORDR-12 | Shotgun | 9 × 8 | 171 | 205.2 | Mk1, Mk2, Mk3 |
| JP-7 | SMG | 15 | 750 | 187.5 | Mk1, Mk2, Mk3 |
| PDW90 | SMG | 13 | 857 | 185.7 | Mk1, Mk2, Mk3 |
| RC 5.56 | Assault rifle | 16 | 667 | 177.9 | Mk1, Mk2, Mk3 |
| STAR-H | Rifle | 21 | 500 | 175.0 | Mk1, Mk2, Mk3 |
| KL-545 | Assault rifle | 15 | 600 | 150.0 | Mk1, Mk2, Mk3 |
| Harris 500 | Shotgun | 9 × 8 | 120 | 144.0 | Mk1, Mk2, Mk3 |
| Vulture 50 | Sniper rifle | 36 | 240 | 144.0 | Mk1, Mk2 |
| DRM-14 | Marksman rifle | 34 | 240 | 136.0 | Mk1, Mk2, Mk3 |
| MC-10 | SMG | 12 | 667 | 133.3 | Mk1, Mk2, Mk3 |
| CB45 | Pistol | 14 | 545 | 127.2 | Mk1, Mk2, Mk3 |
| LBR-44 | Rifle | 34 | 200 | 113.3 | Mk1, Mk2 |
| DP-9 | SMG | 18 | 333 | 99.9 | Mk1, Mk2 |
Values are community-tracked and checked on 6 November 2026. They describe the base entry for each family; later Marks scale the same weapon.
How to read the table
Damage is per shot. Shotguns list pellets × damage, so 9 × 8 means nine pellets at eight damage each if every pellet connects.
RPM is rounds per minute. It is the stat that separates a 14-damage SMG from a 14-damage pistol: the SMG fires almost twice as fast.
Paper DPS is damage × RPM ÷ 60. It ignores reload time, armour, range falloff and recoil. A high number means the weapon has damage potential, not that it will win the fight.
Marks are variant tiers. A Mark 3 is the same weapon family with improved performance. Most families have three Marks; the LM 249, Vulture 50 and LBR-44 currently track fewer.
What the table does not tell you
There is no official recoil, armour-penetration or range-falloff table from Kefir. That means three things are missing from any community stat sheet:
- Control. A 1000 RPM SMG is harder to keep on target than a 240 RPM rifle.
- Range. Shotgun pellets lose effectiveness quickly; the table does not show the falloff curve.
- Armour interaction. A high-damage, low-RPM weapon may behave differently against armoured targets than a fast SMG.
Use the table to build a shortlist, then test the gun in a low-stakes run. The tier list→ applies role and practicality on top of the raw numbers.
Early Access balance patches can change damage and RPM without a dedicated stat sheet. The launch build already adjusted starting weapons and police equipment. If a number here disagrees with the game, trust the game and treat this page as dated.
Weapon families by role
Shotguns
TAG-12K, ORDR-12 and Harris 500. All three fire nine pellets for eight damage each. The difference is cycle speed: 240, 171 and 120 RPM. The TAG-12K is the aggressive pick, the ORDR-12 the ammunition-efficient one, and the Harris 500 the defensive angle-holder.
SMGs
AP Scalar, JP-7, PDW90, MC-10 and DP-9. This is the most crowded role and the one with the biggest spread in paper DPS, from 233.3 down to 99.9. The AP Scalar is the standout; the DP-9 is a budget pick rather than a competitive one.
Assault rifles and rifles
RC 5.56, KL-545, STAR-H and LBR-44. The RC 5.56 is the most forgiving, the KL-545 the most stable on paper, and the STAR-H the hardest-hitting of the fast rifles. The LBR-44 is a slow, heavy rifle that belongs at distance.
Marksman and sniper rifles
SR Reaper, DRM-14 and Vulture 50. The SR Reaper is the flexible pick, the DRM-14 rewards precision, and the Vulture 50 is the dedicated long-range tool.
LMG
The LM 249 is the only tracked LMG: 18 damage at 706 RPM for 211.8 paper DPS, with a deep enough magazine to hold a line while teammates move.
Pistol
The CB45 is the only tracked pistol. It is not a primary weapon, but it is the cheapest way to avoid a dead magazine in the middle of a fight.
Where to get weapons
Weapons come from two sources:
- City loot — found while moving through Looty Bay, including on defeated players.
- The Black Market — accessed through Lenny or the laptop at your base.
Looting is cheaper and riskier; buying is faster and exposes your cash. The money guide→ explains when a purchase is worth it. The best weapons page→ narrows the list to the five picks that matter most.
FAQ
How many weapons are in ROB RUN?
The launch build tracks 17 weapon families across 46 individual entries when Mark variants are counted. More can be added in Early Access patches.
What is the highest DPS weapon?
The TAG-12K has the highest paper DPS at 288.0, assuming all nine pellets connect. The AP Scalar is the highest sustained option at 233.3.
Which weapon has the most Marks?
Most families have Mark 1, Mark 2 and Mark 3 variants. The LM 249, Vulture 50 and LBR-44 currently track fewer variants.
Are these damage numbers official?
No. They are community-tracked as of 6 November 2026. Kefir has not published an official stat table.
Official source: Kefir Help Center, ROB RUN Steam store page and Steam announcements (checked 2026-11-06).
Sources
- ROB RUN Steam store page ↗ — official feature list.
- Kefir Help Center — Where can I find weapons? ↗ — loot and Black Market sources.
- ROB RUN Steam announcements ↗ — patch notes.

