ROB RUN Weapons List: All Guns, Marks & Damage

Every ROB RUN weapon tracked in the launch build, with damage, RPM, paper DPS and Mark variants in one sortable table, plus notes on what the data misses.

Last Updated: 2026-11-06

Quick answer. The launch build tracks 17 weapon families across Mark 1 to Mark 3 variants, from 9-damage shotguns to a 36-damage sniper. The table below lists damage, RPM, paper DPS and available Marks. Paper DPS is a shortlist tool, not a verdict: range and recoil decide fights.

  • 17 families, 46 individual weapon entries once Marks are counted.
  • Highest paper DPS: TAG-12K at 288.0.
  • Highest damage per shot: Vulture 50 at 36.
  • Fastest firing: AP Scalar at 1000 RPM.

ROB RUN weapon inventory with multiple rifles and equipment
ROB RUN weapon inventory with multiple rifles and equipment

The full weapons table

Weapon Role Damage RPM Paper DPS Marks
TAG-12K Shotgun 9 × 8 240 288.0 Mk1, Mk2, Mk3
AP Scalar SMG 14 1000 233.3 Mk1, Mk2, Mk3
SR Reaper Marksman rifle 17 750 212.5 Mk1, Mk2, Mk3
LM 249 LMG 18 706 211.8 Mk2
ORDR-12 Shotgun 9 × 8 171 205.2 Mk1, Mk2, Mk3
JP-7 SMG 15 750 187.5 Mk1, Mk2, Mk3
PDW90 SMG 13 857 185.7 Mk1, Mk2, Mk3
RC 5.56 Assault rifle 16 667 177.9 Mk1, Mk2, Mk3
STAR-H Rifle 21 500 175.0 Mk1, Mk2, Mk3
KL-545 Assault rifle 15 600 150.0 Mk1, Mk2, Mk3
Harris 500 Shotgun 9 × 8 120 144.0 Mk1, Mk2, Mk3
Vulture 50 Sniper rifle 36 240 144.0 Mk1, Mk2
DRM-14 Marksman rifle 34 240 136.0 Mk1, Mk2, Mk3
MC-10 SMG 12 667 133.3 Mk1, Mk2, Mk3
CB45 Pistol 14 545 127.2 Mk1, Mk2, Mk3
LBR-44 Rifle 34 200 113.3 Mk1, Mk2
DP-9 SMG 18 333 99.9 Mk1, Mk2

Values are community-tracked and checked on 6 November 2026. They describe the base entry for each family; later Marks scale the same weapon.

How to read the table

Damage is per shot. Shotguns list pellets × damage, so 9 × 8 means nine pellets at eight damage each if every pellet connects.

RPM is rounds per minute. It is the stat that separates a 14-damage SMG from a 14-damage pistol: the SMG fires almost twice as fast.

Paper DPS is damage × RPM ÷ 60. It ignores reload time, armour, range falloff and recoil. A high number means the weapon has damage potential, not that it will win the fight.

Marks are variant tiers. A Mark 3 is the same weapon family with improved performance. Most families have three Marks; the LM 249, Vulture 50 and LBR-44 currently track fewer.

What the table does not tell you

There is no official recoil, armour-penetration or range-falloff table from Kefir. That means three things are missing from any community stat sheet:

  • Control. A 1000 RPM SMG is harder to keep on target than a 240 RPM rifle.
  • Range. Shotgun pellets lose effectiveness quickly; the table does not show the falloff curve.
  • Armour interaction. A high-damage, low-RPM weapon may behave differently against armoured targets than a fast SMG.

Use the table to build a shortlist, then test the gun in a low-stakes run. The tier list→ applies role and practicality on top of the raw numbers.

Stats change between patches

Early Access balance patches can change damage and RPM without a dedicated stat sheet. The launch build already adjusted starting weapons and police equipment. If a number here disagrees with the game, trust the game and treat this page as dated.

Weapon families by role

Shotguns

TAG-12K, ORDR-12 and Harris 500. All three fire nine pellets for eight damage each. The difference is cycle speed: 240, 171 and 120 RPM. The TAG-12K is the aggressive pick, the ORDR-12 the ammunition-efficient one, and the Harris 500 the defensive angle-holder.

SMGs

AP Scalar, JP-7, PDW90, MC-10 and DP-9. This is the most crowded role and the one with the biggest spread in paper DPS, from 233.3 down to 99.9. The AP Scalar is the standout; the DP-9 is a budget pick rather than a competitive one.

Assault rifles and rifles

RC 5.56, KL-545, STAR-H and LBR-44. The RC 5.56 is the most forgiving, the KL-545 the most stable on paper, and the STAR-H the hardest-hitting of the fast rifles. The LBR-44 is a slow, heavy rifle that belongs at distance.

Marksman and sniper rifles

SR Reaper, DRM-14 and Vulture 50. The SR Reaper is the flexible pick, the DRM-14 rewards precision, and the Vulture 50 is the dedicated long-range tool.

LMG

The LM 249 is the only tracked LMG: 18 damage at 706 RPM for 211.8 paper DPS, with a deep enough magazine to hold a line while teammates move.

Pistol

The CB45 is the only tracked pistol. It is not a primary weapon, but it is the cheapest way to avoid a dead magazine in the middle of a fight.

Where to get weapons

Weapons come from two sources:

  1. City loot — found while moving through Looty Bay, including on defeated players.
  2. The Black Market — accessed through Lenny or the laptop at your base.

Looting is cheaper and riskier; buying is faster and exposes your cash. The money guide→ explains when a purchase is worth it. The best weapons page→ narrows the list to the five picks that matter most.

FAQ

How many weapons are in ROB RUN?

The launch build tracks 17 weapon families across 46 individual entries when Mark variants are counted. More can be added in Early Access patches.

What is the highest DPS weapon?

The TAG-12K has the highest paper DPS at 288.0, assuming all nine pellets connect. The AP Scalar is the highest sustained option at 233.3.

Which weapon has the most Marks?

Most families have Mark 1, Mark 2 and Mark 3 variants. The LM 249, Vulture 50 and LBR-44 currently track fewer variants.

Are these damage numbers official?

No. They are community-tracked as of 6 November 2026. Kefir has not published an official stat table.

Official source: Kefir Help Center, ROB RUN Steam store page and Steam announcements (checked 2026-11-06).

Sources

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