ROB RUN Locations: Every Loot Spot & Point of Interest
A grouped list of ROB RUN locations in Looty Bay: stores, heist targets, hotels, services and player-owned spaces, with what each is useful for.
Quick answer. Looty Bay's tracked locations fall into six groups: retail stores, heist targets, hotels and nightlife, services, high-end properties and player-owned spaces. Convenience and electronics stores are the best first targets; banks, jewelleries and police armouries are the high-risk ones.
- 38 tracked location names in the launch build.
- Some entries are player-built, not fixed map markers.
- Store stock and loot are not guaranteed; treat the list as a route planner.

A jewellery store run needs speed; a bank vault run needs a team and a getaway.
Retail and supply stores
These are the everyday stops. They are also the best first heist targets because the response is manageable and the bag fills quickly.
| Location | Why go |
|---|---|
| Convenience Store (three tracked) | Fast cash and low-tier cargo; best first robbery |
| Electronics Store (two tracked) | Cargo and equipment |
| Gun Shop East / West | Weapons and gun accessories |
| Equipment Store East / West | Gear and tools |
| Pharmacy (two tracked) | Medical supplies |
| Gas Station | Fuel, supplies and a quick stop |
The heist guide→ ranks these by risk. The short version: convenience stores first, gun shops only when you have a team and an exit.
Heist targets
These are the locations worth planning a run around. They have higher ceilings and higher response times.
| Location | What it is known for |
|---|---|
| Looty Bay Bank | Cash and deposit boxes; the classic bank job |
| Jewelry Store East / West | High-value cargo in a small bag |
| Art Gallery | High-value, low-weight loot |
| Grand Hotel | Cash, valuables and foot traffic |
| Noble's Mansion | High-end property target |
| Police Station | Police enlistment, and a very high-risk target |
| Strip Club | Cash business with a crowd |
| Bunker | Fortified location; expect a fight |
Do not treat every entry as a solo target. The bank, the police station and the bunker are group content in practice, even if the game lets you walk in alone.
Hotels, cafés and nightlife
These are the social and service locations. They are useful for regrouping, not usually for a big score.
- Lenny's Motel — the starting hub and a place to find Lenny.
- Ocean Breeze Café, Rusty Burgers Café — food and cover.
- Seasons Hotel, Reef Hotel, Grand Hotel — foot traffic and valuables.
- Parking (two tracked) — vehicle access and a free rental point when you have no active car.
Services
| Location | Service |
|---|---|
| Hospital | Medical supplies and recovery |
| Parking Terminal | Free vehicle rental when you have no active vehicle |
| Police Station | Enlist as a police officer when slots are open |
| Sales Center | Sell cargo in bulk |
| Lenny's Motel | Intro quests, Lenny and early cash storage |
Property and player spaces
Some tracked names are not fixed loot spots. They are parts of the property system:
- Land Plot — a rentable piece of a settlement.
- Plot Plan — the document or marker tied to a plot.
- My Base — your own base, which is a respawn point and storage.
- Lair — a player or clan space.
- Cottage (three tracked), Elite Cottage — residential properties.
- Hangar — vehicle and aircraft storage.
These move or change hands. A base that was empty yesterday can be a fortified target today.
High-end and high-risk
| Location | Risk | Why |
|---|---|---|
| Noble's Mansion | High | Valuable property, likely defended |
| Elite Cottage | High | Player-owned, unpredictable |
| Hangar | High | Vehicles and aircraft |
| Bunker | Very high | Fortified, expect combat |
| Police Station | Very high | Armed response on site |
The pattern is simple: the more a location is worth, the more likely it is owned, watched or defended. Scout before you commit.
Best locations by objective
| Objective | First choice | Alternative |
|---|---|---|
| First robbery | Convenience Store | Gas Station |
| Cash run | Looty Bay Bank | Grand Hotel |
| High-value cargo | Jewelry Store | Art Gallery |
| Gear and weapons | Gun Shop | Equipment Store |
| Medical supplies | Pharmacy | Hospital |
| Vehicle access | Parking Terminal | Hangar |
| Police play | Police Station | — |
How locations change during a cycle
Three things move the map:
- Player ownership. Settlements and plots change hands, which changes who taxes you and who defends the area.
- Base construction. A player base can become a fortress or be abandoned within a cycle.
- The wipe. Every seven days, plots, bases, weapons and cash reset. Location value stays roughly the same; who controls it does not.
That is why a route that worked on day one may be a trap on day five. The wipe page→ explains what resets and what carries over.
FAQ
How many locations are in ROB RUN?
The launch build tracks 38 location names, including multiple instances of stores such as Convenience Store and Jewelry Store. Some are player-owned spaces rather than fixed loot spots.
What is the best location for a first heist?
A Convenience Store. It is fast, the response is manageable, and the loss is survivable if the run goes wrong.
Where is the best loot?
The highest tracked cargo values come from banks, jewelleries and high-end properties. The risk scales with the value, so scout first and bring a team for the big targets.
Are player bases marked on the map?
Player bases are part of the shared global map. They can be scouted and raided, and their defences depend on what the owner has built.
Official source: Kefir Help Center, ROB RUN Steam store page and Steam announcements (checked 2026-11-06).
Sources
- ROB RUN Steam store page ↗ — official feature list.
- Kefir Help Center — Looty Bay locations ↗ — banks, stores, police and property.
- ROB RUN Steam announcements ↗ — launch build changes.

