ROB RUN: How to Rob a Bank (Step-by-Step)
How to rob a bank in ROB RUN: scout unmasked, control staff, take the vault bag, survive the police response and bank the profit before the next wipe.
Quick answer. To rob a bank in ROB RUN, scout the branch unmasked, confirm a second exit and the nearest fence, then mask up, control the staff, take one bag from the vault and leave before the police close the street. Sell the bag at a fence, pick up the cash and deposit it at Looty Bay Bank. The Bank Money Bag is tracked at roughly $60,000, but the exit decides whether you keep it.
- Scout first, mask second.
- One bag, one trip, one exit.
- Police are players, not scripted responders.
- Surrender keeps equipped gear; dying usually does not.
- Bank the profit before you shop.

Once you mask up, police and other criminals can attack you. Do not put it on until you know how you are leaving.
Step 1: scout the branch unmasked
Walk into the bank as a civilian. You are not a criminal yet, so you can look at the room without triggering a response. Confirm five things:
- The teller line. Where the staff stand and whether they can see the vault door.
- The vault. Which side of the room it is on and what blocks the approach.
- The second exit. A side door, a back corridor or a window that does not open onto the police spawn.
- The street. Where patrol cars approach from and which side has cover.
- The fence. The nearest van with a dollar sign or Sales Center, and the route to it.
If you cannot name the second exit and the fence, do a smaller target first. The heists guide→ uses the same rule for every robbery: the exit is part of the plan, not an afterthought.
Step 2: mask up and control the room
The mask is the point of no return. Put it on outside the teller line, not in front of the vault. Staff can raise the alarm, so keep them covered while the bag is being filled. You do not need to shoot them; you need them to stay still.
A solo bank job is a sequence: cover the staff, fill the bag, watch the door, leave. A team can split the job, but three players all filling bags is not a team. Use the roles from the heists page:
| Role | Job at the bank |
|---|---|
| Breacher | Opens the vault and handles the first room |
| Hauler | Fills the bag and moves the cargo |
| Cover | Watches the teller line, the door and the street |
The cover player is the one who prevents the run from ending at the entrance. If nobody is watching the door, the first police officer to arrive controls the fight.
Step 3: take the vault bag
The bank vault is a high-risk target on the heist ladder. It pays more than a corner store, and it takes longer to open and longer to empty. The exact drill, hack or hold timing is not documented by Kefir, so do not trust a guide that gives you a fixed number of seconds. Treat the vault as a timer you learn by doing, and leave margin for the alarm.
Take one bag. The tracked Bank Money Bag is worth roughly $60,000 at base value, which is enough to justify the trip without turning the run into a greed test. A second trip means a second exposure to the same police response, and the second trip is where most bank jobs die.
The loot values page→ lists the bag alongside other tracked cargo. Those are base values, not guaranteed fence prices.
Step 4: read the police response
Police in ROB RUN are real players. They can arrest you, fine you, confiscate the bag or accept a bribe. That means the response is not a fixed wave with a fixed timer; it is a player decision made with the information they have.
When you hear or see police inbound:
- Leave immediately if the bag is full and the exit is clear.
- Surrender if you are cornered; you keep equipped gear and lose the bag.
- Bribe if you have banked money and the officer is willing; an accepting officer lets you keep the bag.
- Fight only with cover, ammunition and a route. Otherwise you lose both the bag and the gear.
The police guide→ explains the encounter from the officer's side, including what makes an arrest more attractive than a chase.
A lost bag is recoverable. A lost gear set plus a lost bag is a reset. If the exit is gone, take the smaller loss.
Step 5: sell, collect and bank
Take the bag to the fence and sell it. Pick the cash up off the counter immediately; money left on the counter can be stolen or confiscated. Then go to the bank or an ATM and deposit the profit.
Do not walk into the next heist with the whole cycle's cash in your pocket. Pocket cash is loot for every player and every officer. Banked money is safe from theft until the weekly wipe, and laundered money is protected the same way until the reset.
The bank and laundering guide→ explains the difference between safe from players and safe from the wipe. The short version: banking protects the run, not the cycle.
A bank checklist
- Bank your cash before you leave base.
- Scout the branch unmasked.
- Confirm the second exit and the fence.
- Mask up outside the teller line.
- Control staff before the vault opens.
- Take one bag, not two.
- Leave on the planned route when police arrive.
- Sell, collect the cash, bank it.
- Spend before the wipe.
FAQ
How much is a bank bag worth in ROB RUN?
The tracked Bank Money Bag is around $60,000 at base value. The fence price can differ, and the bag is lost if you die or are arrested.
Can you rob a bank solo?
Yes, but solo means doing the breacher, hauler and cover jobs in sequence. It is slower and less forgiving than a three-player party.
What happens if you die in the bank?
Death as a criminal usually costs your inventory, including the bag. Surrendering is the smaller loss because it keeps equipped gear.
Is there a fixed vault timer?
Kefir has not published one. Learn the vault timing in-game and leave margin for the alarm rather than trusting a fixed number.
Official source: ROB RUN on Steam ↗, Kefir game page ↗, official ROB RUN Discord ↗

